This reflective shield is coated with an impenetrable weaving of abjuration magic and can sometimes reflect dangerous magic at its source.
The shield has 8 charges and regains 1d6 + 2 expended charges each day at dawn. When you are the only target of a spell that misses you or whose saving throw you succeed, you can use your reaction to expend a number of charges equal to the level in which the spell was cast (minimum of 1). When you do, you can reflect some of the spell's evaded magics at its source and force it to make a Dexterity saving throw. On a failed save, the target takes 1d8 radiant damage for each expended charge, or half as much on a success. The save DC for this effect equals 8 + your proficiency bonus + the number of expended charges. If you reflect a spell in this way that would cause you to take half damage on a successful save, you instead take no damage.
Alternatively, you expend 2 charges to cast the "shield" spell.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: creature
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