Weapon (scimitar), rare (requires attunement by a Must make 3 cuts in ones arm, losing 2d10 hit points. Everytime the blade is drawn, the user loses 1d6 hit points)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a celestial with this weapon, the celestial takes an extra 3d6 points of slashing damage. For the purpose of this weapon, "celestial" refers to any creature with the celestial type, including unicorns and angels.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Additional, Must make 3 cuts in ones arm, losing 2d10 hit points. Everytime the blade is drawn, the user loses 1d6 hit points, Damage, Combat, Finesse, Light, Nick

Item Tags: Damage Combat

VoltaireDM

Comments

Posts Quoted:
Reply
Clear All Quotes