Wand, rare (requires attunement)

This wand has 5 charges for the following properties. It regains 1d4 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand teleports between dimensions and is destroyed.

Banishment. While holding the wand, you can use an action to expend 1 or more of its charges to cast the banishment spell (save DC 15) from it, without requiring concentration. However, the spell fails if the target is native to the plane of existence you’re on. For 1 charge, you cast the 4th-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

Repulsion. While holding the wand, you can use an action to expend 1 or more of its charges to launch a wave of repelling force from it at one creature that you can see within 60 feet of you. For 1 charge, the target must succeed on a DC 15 Strength saving throw or be pushed 30 feet away from you and knocked prone. You can increase the distance that the target is pushed by 30 feet for each additional charge you expend.

Notes: Prone, Control, Banishment

Item Tags: Control Banishment

BenevolentEvil

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