Wand, uncommon (requires attunement by a Spellcaster)
This wand has 5 charges. While holding it, you can use an action to expend 1 or more of its charges to cast a spell. If you point it an object, you cast the new poison food or drink spell (save DC 13), targeting the object. If you point it at a creature, you cast the new spasm spell (save DC 13), targeting the creature. For 1 charge, you cast the 2nd-level version of poison food or drink or the 1st-level version of spasm, but you can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d4 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand rots into slime and is destroyed.
Notes: Spellcaster, Damage, Combat
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