Wand, rare (requires attunement)
This wand has 3 charges. While holding it, you can use an action to expend 1 charge to cast a random spell (save DC 13). Roll 1d10 and consult the following table to determine the spell cast each time you use the action.
d10 | Random Spell | d10 | Random Spell |
---|---|---|---|
1 | bane | 6 | gust of wind |
2 | dimension door | 7 | invisibility |
3 | entangle | 8 | levitate |
4 | fireball | 9 | magic missile |
5 | fog cloud | 10 | sleet storm |
The wand regains 1d3 –1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand permanently becomes a mundane object of the DM's choosing and is now nonmagical.
Notes: Teleportation, Damage, Debuff, Utility, Combat, Deception
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