Wand, rare (requires attunement)
This wand has 3 charges. While holding it, you can use an action to expend 1 charge to cast a random spell (save DC 13). Roll 1d10 and consult the following table to determine the spell cast each time you use the action.
| d10 | Random Spell | d10 | Random Spell |
|---|---|---|---|
| 1 | bane | 6 | gust of wind |
| 2 | dimension door | 7 | invisibility |
| 3 | entangle | 8 | levitate |
| 4 | fireball | 9 | magic missile |
| 5 | fog cloud | 10 | sleet storm |
The wand regains 1d3 –1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand permanently becomes a mundane object of the DM's choosing and is now nonmagical.
Notes: Teleportation, Damage, Debuff, Utility, Combat, Deception







Comments