Wondrous Item (arrow), rare

An arrow of teleportation is a magical arrow with the ability to teleport the person who fired it. Each arrow has 1 charge that is consumed on use. The arrow regains 1 charge each day at dawn.

As an action you may make ranged weapon attack with any weapon that uses arrows as ammunition. The target may be a creature, object, or open space (AC 15 for objects and open spaces). The arrow can magically imbed itself in any surface or object. On hit the target takes damage as normal and you are teleported to an open space of your choosing within 5 feet of the arrow, holding onto the arrow if desired. On a miss you are teleported to an open space within 5 feet of where the arrow lands as decided by the GM. If there are no open spaces available the teleportation fails.

The arrow may be recovered after being fired. If the attack roll to fire the arrow is a 20 the arrow regains 1 charge. If the attack roll is a 1, the user takes fall damage as if it had fallen the entire distance teleported.

 

Notes: Damage, Combat, Bane

Item Tags: Damage Combat Bane

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