When you land an attack with this weapon, you cut the target, making them bleed, dealing 2d6 slashing damage at the start of their turn, for the next 4 turns, ignoring Immunities and Resistances.
A medicine check DC 15 can be made to stop the bleeding.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Additional, Damage, Combat, Light, Slow
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