Weapon (dagger), very rare (requires attunement)

A dagger so sharp, even the victims fail to feel the blade.

You deal an addition 1d4 damage of the weapon's type.

On a hit, the Target must make a DC11 Wisdom Saving Throw, if the wielder has successfully hidden, the target has Disadvantage on the Save. On a fail, the Target does not perceive the pain and becomes Vulnerable to damage dealt by this dagger until the beginning of your next turn. If the target fails by 10 or more the attack is considered critical, if the attack is already a critical the Target instead takes an addition 2d4 damage of the weapon's type.

If a creature has Vulnerability to a damage type, damage of that type is doubled against it.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
7/5/2023 7:22:20 PM
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1
1
Coming Soon
TristenDaggers

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