Potion, common

This poisonous herb has a sweet and acidic flavor. Ten minutes after a creature is subjected to this (ingested) poison, it must make a DC 11 Constitution saving throw. On a failed save, the creature takes 4 (1d8) poison damage and is poisoned for 24 hours. While it is poisoned, it experiences vivid hallucinations, with the same effects as if it were targeted by the phantasmal force spell with a spell save DC of 15, controlled by the DM. On a successful save, the creature takes half damage and isn't poisoned.

Ingested. A creature must swallow an entire dose of ingested poison to suffer its effects, which may be delayed by digestion time. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as advantage on the saving throw or dealing only half damage on a failed save.

Notes: Damage: Poison, Poisoned, Damage, Debuff, Deception, Consumable, enchantment

Item Tags: Damage Debuff Deception Consumable enchantment

BenevolentEvil

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