This weapon is a symbiotic entity, which binds to you, retracting into your arm when not in use. When outside the body, it takes on a liquid-like form, taking on the color of your choice.
Disconnected (Uncommon). The symbiote is currently disconnected from the hive, in a state of slumber. Despite this, it carries innate abilities, passing them to you through it's link to your mind. You know Deep Speech as long as you are attuned to this weapon, and creatures cannot use magic to read your thoughts or determine if you are lying. In addition, creatures can only communicate with you telepathically if you allow it. Finally, due to this weapon being linked to your mind, should one of your mental stats be higher than the physical stat you use to attack with this weapon, you can use that mental stat instead (Ex. Intelligence instead of Dexterity).
Symbiotic Nature. The weapon can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the weapon ends, and it detaches from you. The weapon requires fresh blood to be fed to it. Immediately after you finish any long rest, you must either feed half of your remaining Hit Dice to the weapon (round up) or take 1 level of exhaustion.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Necrotic, Language: Deep Speech, Condition, Deception, Symbiotic, Versatile , Deception, Symbiotic, Versatile, Sap
Previous Versions
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7/6/2023 10:45:14 PM
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7/6/2023 10:56:31 PM
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