A creature subjected to this (inhaled) alchemical poison must make a DC 12 Constitution saving throw, taking 5 (1d10) poison damage on a failed save, or half as much damage on a successful one. The poison cloud is heavily obscured. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Any creature that ends its turn in the cloud is subjected to the poison.
Inhaled. These poisons are powders or gasses that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward, unless stated otherwise. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other body parts.
Notes: Damage: Poison, Damage, Control, Consumable
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