Potion, uncommon

This bitter, pungent (ingested/injury) poison must first be brewed by combining bleach and the bone dust of executed criminals. It can only be finished if the mixture is blessed in the same ritual that turns water to holy water, and only when performed in a graveyard or desecrated location. A creature subjected to this poison must make a DC 12 Constitution saving throw. On a failed save, it takes 10 (3d6) poison damage and 9 (2d8) radiant damage, and it can't make attacks against creatures until the end of its next turn. On a successful save, it takes half as much damage and suffers no other effects. When this poison affects an undead, it ignores immunity to poison damage and to the poisoned condition.

Ingested. A creature must swallow an entire dose of ingested poison to suffer its effects, which may be delayed by digestion time. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as advantage on the saving throw or dealing only half damage on a failed save.

Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

Notes: Damage: Poison, Damage: Radiant, Damage, Debuff, Deception, Consumable

Item Tags: Damage Debuff Deception Consumable

BenevolentEvil

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