Weapon (dagger), legendary (requires attunement by a creature that can wield martial weapons.)

You have a +3 bonus to all attack and damage rolls made with this Legendary magic weapon, no matter the form.

The Legendary magic weapon, when in it's original form, looks like small dagger with a golden, crescent shaped, razor sharp blade with silver inlay runes and a short leather wrapped handle which has a rotating, spherical, and rune filled pommel with a single colorless diamond.

It is also able to cast the spell Branding Smite three times per day as an Action

This Legendary magic item has the ability to transform with a Bonus Action into a variety of weapons (among other features):

When the sphere on the pommel or the ring on the handle is rotated 90-degrees to the left, the handle elongates to 5-feet and the pommel and diamond becomes a ring with runes around the of the lower part of the handle, while the crescent blade rises and extrudes outward and connects to the handle via the concave part of the crescent while the opposite side sharpens even further and runes become engraved into it, and the top of the rod elongates into a golden three pointed star with the uppermost part sticking out and becomes razor sharp, and the Angel's Crescent becomes the Halberd Of The Stars and can reach 10-feet away from you and also deals 2d10 magical slashing damage +3 bonus to attack and damage. When within this form, the weapon can cast the spell Crown Of Stars as an action 1 time until the next dawn, when the spell is cast the blade glows with a bright golden light and seven star-like motes of light appear and orbit your head until the spell ends. You can use a bonus action to send one of the motes streaking toward one creature or object within 120 feet of you. When you do so, make a ranged spell attack. On a hit. the target takes 4d12 radiant damage. Whether you hit or miss, the mote is expended. The spell ends early if you expend the last mote. If you have four or more motes remaining, they shed bright light in a 30-foot radius and dim light for an additional 30 feet. Ifyou have one to three motes remaining, they shed dim light in a 30—foot radius.

When the sphere on the pommel or the ring on the handle is rotated 180-degrees to the left, the handle either shrinks or elongates into a curved, thicker and wooden handle with the ring or pommel adjusting itself near the the very bottom of the handle, and weapon becomes the Demon Banisher Handxe  and deals 2d6 radiant damage with an additional +3 to attack and damage rolls. When within this form, the weapon can also cast the spell Banishment 1 time until the next dawn. 

When the sphere on the pommel or the ring on the handle is rotated 270-degrees to the left, the handle shrinks and the ring and diamond places itself onto the middle of the crescent, then the blade enlarges itself to encompass the handle, and then a thick silver colored metal ejects and places itself to cover the underneath concave part of the crescent then a silver band places itself onto the rim of the Valkrie's Shield, and adds a +3 to your Armor Class and when shoving enemies they take 1d4 magical bludgeoning  damage +3 bonus to attack and damage rolls, and gets shoved 10-feet away from you. When within this form, the shield can cast the spell Shield as a reaction 1 time until the next dawn

When the sphere on the pommel or the ring on the handle is rotated 360-degrees to the left, the handle and the crescent blade shrinks and reverts to it's original form the Angel's Crescent Dagger, and deals 2d4 magical piercing damage with an additional +3 bonus to attack and damage rolls. When within this form the weapon can cast the spell Sacred Flame any number if times.

 

 

 

 

 

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, creature that can wield martial weapons., Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

AxleDave18

Comments

Posts Quoted:
Reply
Clear All Quotes