This sword feeds off of the souls of the living growing stronger as it absorbs the life force of those it touches. You have a bonus to attack and damage rolls equal to half your Constitution modifier (rounded down) +1 made with this magic weapon. For the duration it is drawn the sword deals an additional +1 damage for each creature it kills.
The blade hungers for the souls of the living. When drawn the wielder takes damage equal to 20% of their max hit points (rounded up). At the start of every turn the sword is drawn the wielder takes 10% of their max hit points (cannot drop the wielder below one hp). Furthermore, when trying to put the sword away the sword resists wanting more, the wielder must make a DC 8 Constitution saving throw or remain unable to put the sword away.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Can only attune if the previous owner is dead. If the previous owner is alive when trying to attune the sword leaps around striking anyone within a 5ft radius dealing 2d6+2 damage with a +2 to hit. To attune hold the sword if the owner is dead, becomes the only magic item you can attune to., Damage, Combat, Heavy, Two-Handed, Graze
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