Little known to mortal races, the very armor and weapons that belonged to these fierce,dragon-mounted warriors from a bygone age absorbed much of the essence of their wearers, and at the time of each Old One's demise, his or her very being passed into these ancient relics where even today they slumber, dreaming through the ages.
Each set consists of cuirass (breast and back plates), hauberk, coif, pauldron, brace,gauntlets, cuisse, grieves, helm, shield, and sword. Anyone finding a set, and they willalways be a full set, will discover a work of art in form and functionality far surpassing that of the finest dwarven or elven craftsmanship. The whole is as light as a set of normal clothing and causes no encumbrance or limitations in range of motion. If examined magically, an aura of magic will be detected, usually revealing a +2 or +3 suit of armor with something "else" that can't quite be defined. The sword is unbreakable and cannot be dulled by any means known.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Bonus: Dexterity Saving Throws, Bonus: Wisdom Saving Throws, Bonus: Ability Checks, Upon donning the armor, the wearer will feel dizzy or light headed. This will wear off in 1-3 turns. For the next 24 hours, there will be no other effect. At the next rest or sleep time the character must roll a DC 20. Anyone who fails will have their life force snuffed out and replaced by the Valheru inhabiting the armor. They can't be raised, reincarnated, resurrected, or brought back by any means whatsoever., Str. 15 Required, Stealth Disadvantage
Comments