A glimmering golden amulet with a diamond-shaped golden pendant enveloping a teardrop-cut piece of larimar. The amulet gives a health boost of 3 HP and for every 2 levels gained, the amulet boosts the player's health by 1 HP. Additionally, the mystical powers of the larimar connect the wearer to the Astral Plane. This spiritual connection will allow the wearer to bring themselves back from the dead ONCE after a 3rd failed death save with half the player's HP restored if they so choose. If the amulet is removed and there is a distance between the amulet and the player of 50 ft, the player's HP decreases back to their original HP.
Lvl 1: Player HP + 3
Lvl 3: Player HP + (3 + 1)
Lvl 5: Player HP + (3 + 2)
Lvl 7: Player HP + (3 + 3)
Lvl 9: Player HP + (3 + 4)
Lvl 11: Player HP + (3 + 5)
Lvl 13: Player HP + (3 + 6)
Lvl 15: Player HP + (3 + 7)
Lvl 17: Player HP + (3 + 8)
Lvl 19: Player HP + (3 + 9)
Attunement requires a creature to spend a short rest focused on the amulet while being in physical contact with it (this can't be the same short rest used to learn the item's properties). The focus required for this item is meditation for 1 hour and an alignment of either good or neutral.
Notes: After the one charge is used, the player can no longer revive themselves, but the additional health properties are maintained. Without attuning to the item, the player cannot use the revival feature but the health buffs are still applied up to LVL 9. Health buffs past Lvl 9 cannot be applied without attunement, creature of any class or race, good/neutral alignment required to attune, Healing, Buff, Consumable, Necklace, Jewelry
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