Wondrous Item, rare (requires attunement)

Through prolonged rotting and contact with abyssal creatures and abberations, a before ordinary bag of rotten food has gotten magical properties and a barely noticeable sleeping consciousness .

Resistant. While attuned to Bag of Poison and Disease, you have resistance to poison damage, and you're immune to the poisoned condition and disease.

Infectious Body. When you get hit by a meele attack with a natural weapon or an unarmed strike, you can use your reaction to inflict a random disease on to the attacking creature. They have to make a DC 15 constitution saving throw or be inflicted with a random disease from the disease table below. You can use this feature once per day. Once a creature makes a saving throw against a disease, it is immune to that disease for 24 hours.

Poison Breath. As an action, you can exhale poisonous mist in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (8d8) poison damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn.

Parasitic Nature. The sleeping consciousness slowly influences you and can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the bag ends.

Infused State. While attuned to this bag, your physical state deteriorates. Your body is now at least slightly infused with poison and disease making it vulnerable to acid, giving you vulnerability to acid damage.

Poisoned Mind. The sleeping consciousness inside the Bag of Poison and Disease infects your mind. While attuned to it, you have thoughts about consuming various poisonous substances. You need to consume at least one poisonous or disease ridden substance a week. A large amount of alcohol also works.

 

d8 

Diseases 

1 

Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. 

2 

Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded. 

3 

Aboleth. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. 

4 

Dead Frog Disease. It slows the victim down, causing the following effects: 

  • Their movement speed is halved 
  • They cannot take reactions 
  • They have disadvantage on Dexterity saving throws. 

5 

Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage. 

6 

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn. 

7 

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity. 

8 

Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat. 

 

 

Notes: Bonus: Ability Checks, Bonus: Saving Throws, Bonus: Initiative, Buff

Item Tags: Buff

Arcane_Vessel

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