Weapon (longsword), legendary (requires attunement by a Any Class)
 

This hand and one half long rod can become any weapon type causing  1d10 base damage in any form. The weapon allows the casting of the Haste spell as a no action, three times per long rest. The attuned user can change the weapon type with an action, the change stays in effect until it is changed by an attuned user or affected by dispel magic  if the rod is affected by by dispel magic or unattuned for 24 hrs., it becomes a rod and must be changed with an action. All range weapon ignore the loading property and require no ammunition to fire. All weapon types qualify as finesse, thrown, and versatile weapons. Refer to the weapon tables in the players handbook for all other stats for chosen weapon type. The attuned will have 3 favored enemy as the Ranger class allows. The attunes' Charisma is set to 25 

 
 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Weapon Property: Finesse, Weapon Property: Thrown, Bonus: Magic, Weapon Property: Versatile, Damage: Melee Weapon Attacks, Set: Charisma Score, Favored Enemy: Fiends, Favored Enemy: Aberrations, Favored Enemy: Monstrosities, Damage: Force, Blinded, as no action, Any Class, Versatile, Sap

BlastedKevlar

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