Wondrous Item, very rare (requires attunement)

The sleeping consciousness inside the Bag of Poison and Disease has awakened. It is now inhibited by a grotesque creature of rot, which has it's own consciousness and intelligence.

Immunity. While attuned to Bag of Rot, you have immunity to poison damage, and you're immune to the poisoned condition and disease.

Infectious Body. When you get hit by an attack, you can use your reaction to inflict a random disease on to a creature within 5 feet of you. They have to make a DC 18 constitution saving throw or be inflicted with a random disease from the disease table below. You can use this feature three times per day. Once a creature makes a saving throw against a disease, it is immune to that disease for 24 hours.

Poison Breath. As an action, you can exhale poisonous mist in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) poison damage on a failed save as well as a random disease from the disease table, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn.

Parasitic Nature. The creature of rot actively communicates telepathically with you and can't be removed from you while you're attuned to it, you can't voluntarily end your attunement to it and you don't want to. This can only be broken by a wish spell.

Infused State. While attuned to this bag, your physical state deteriorates. Your body is now directly infused with the creature of rot, giving you vulnerability to acid damage.

Poisoned Mind. The creature of rot inside the Bag of Rot infects your mind. While attuned to it, once a week the creature forces you to poison someone. At the beginning of the week it produces a random poison, which you have to use on another creature. If you don't manage to do this in a week, you are forced to use it on a creature of the creature of rots choosing.

Slight Madness. Hearing and mentally seeing that creature whenever it talks to you has done some damage to your mind. After every long rest, you must succed on a DC 15 Wisdom saving throw. If you fail, roll on the madness table below. You suffer from those symptoms until your next long rest. Also, due to your new mental state, you gain advantage on saving throws against being charmed. Every attempt to read your thoughts leaves the creature who tried with a psychic backlash. I takes 7 (2d6) psychic damage.

 

d8 

Diseases 

1 

Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. 

2 

Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded. 

3 

Aboleth. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. 

4 

Dead Frog Disease. It slows the victim down, causing the following effects: 

  • Their movement speed is halved 
  • They cannot take reactions 
  • They have disadvantage on Dexterity saving throws. 

5 

Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage. 

6 

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn. 

7 

Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity. 

8 

Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat. 

 

 

d10 

Madness 

1 

The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins. 

2 

The character experiences vivid hallucinations and has disadvantage on ability checks. 

3 

The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma checks. 

4 

The character experiences a powerful delusion. Choose a potion. The character imagines that he or she is under its effects. 

5 

The character becomes attached to a “lucky charm,” such as a person or an object, and has disadvantage on attack rolls, ability checks, and saving throws while more than 30 feet from it. 

6 

The character frequently forgets important details, such as their own name, recent events, or key information. This memory loss can make it challenging for them to navigate their surroundings, remember important quest details, or maintain relationships with others. 

7 

The character becomes irrationally afraid of a specific object, creature, or situation. Whenever they encounter their phobia, they must make a Wisdom saving throw or become frightened and have disadvantage on ability checks and attack rolls while in its presence. 

8 

The character becomes obsessed with collecting strange or esoteric items, such as feathers, trinkets, or even body parts. They feel a deep emotional attachment to these objects and may become distressed if separated from them. The character may need to constantly search for and acquire new items, potentially leading to distractions or conflicts with others. 

9 

The character loses the ability to speak. 

10 

The character starts to indulge in violence, making him unable to attack non-lethal. 

 

Notes: Bonus: Ability Checks, Bonus: Saving Throws, Bonus: Initiative, Buff

Item Tags: Buff

Arcane_Vessel

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