Wounds in its glistening bark and golden veins are just a quickly fading burden. The ambervein
tree’s exceptional gift of healing makes it nearly impossible to collect its precious sap by force and
even more so by ill intent. Nevertheless, a few drops still end up on the rather sinister markets for
alchemical odds and ends. Needless to mention, any supply – no matter the quantity
– is instantly sold out.
When you drink this potion, you emit a pulse of soothing magic at the end of each of your
turns. Each creature within 15 feet of you, including yourself, regains 5 (2d4) hit points. Further,
whenever you take damage from a source other than the potion's effect, you emit a pulse of
destructive magic. Each other creature within 30 feet of you, including yourself, must make a DC
15 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much
damage on a successful one. The potion’s effect lasts for 1 minute.
Each time you emit a pulse, you can make a DC 15 Wisdom saving throw. On a success, the pulse
only affects up to three creatures of your choice within range.
Potion, very rare
Comments