The barrier shield requires attument to magical benefits from it. If not attuned the barrier shield still counts as a normal shield giving +2 AC.
When attuned to the barrier shield you gain the following features:
- Whenever an area of effect spell or attack hits you or any creature within 20ft of you, you may use your reaction and 1 or more charges to expand the shield. The shield now expands into a 20ft wide 10ft high transparant wall. Everyone behind the shield (including the wearer) no longer take damage from the attack/spell. The shield is able to block 2d10 damage per charge. If the damage exceeds to amount of damage that the shield can block the shield shrinks back to it's normal size. The wearer of the shield needs to make a constitution saving throw with a DC of 10 or half of the exceded damage (whichever is higher). On succesfull save the wearer takes half of the exceded damage, on a failed save the wearer takes all of the exceded damage.
- You may on your turn use a action and 1 charge to expand the shield into a 20ft wide 10ft high tranparant wall that block 3d10 damage until the start of your next turn. When the shield takes more than 3d10 damage it no longer blocks all damage but all creature behind the shield take half of the damage rounded up instead. Whenever this feature is used it cannot be used for a total of 1d4 rounds. All creatures behind the shield are able to shoot spells and attacks through the shield. Whenever the shield is expanded the wearers speed is reduced to 0ft. You may on your next turn use your action to keep the shield in it's wall form, you may only do this if the shield still has HP left.
The shield has 4 charges and regains 1d4 charges at night.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, fighter, paladin or artificer
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