Ring, artifact (requires attunement by a arcane spellcaster (wizard, sorcerer, warlock, eldritch knight, arcane trickster))

The embodiment of the Dark Lord's marriage to the magical arts, Azalin's Ring of Wizardry was crafted in Darkon made from the skulls of vanquished archmages.

 

Benefits

  • The wearer of the ring may use its CHARGES instead of spellslots to enable spells of 5th level or lower.
  • The wearer has ADVANTAGE in Saving Throws against magical effects.
  • Anyone attacking the wearer by SNEAK ATTACK or by SURPRISE must make a Wisdom Save vs DC 20 or be Turned to Stone petrified. The Saving Throw is made prior to the potential attack roll.

Detriments

  • The ring may only be removed by a Remove Curse, Wish, or by death of the wearer.
  • Charges may only be replenished by the death of another wizard in an arcane duel. The level or CR of the wizard determines the amount of charge replenished. Maximum charge is 30.
  • Everyday that the charges are fully depleted, the wearer must make Death Saving Throws at the midnight hour or be turned into a Lich effectively becoming an NPC.

Notes: Advantage: Saving Throws, The maximum charge for the wearer is double their total number of spellslots allowed., arcane spellcaster (wizard, sorcerer, warlock, eldritch knight, arcane trickster)

OldManPsychic

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