This poison must be harvested from a dead or incapacitated scorch spider. A creature subjected to this (injury) poison must make a DC 13 Constitution saving throw. On a failed save, the target takes 10 (3d6) fire damage and 13 (3d8) poison damage and it ignites. Until a creature takes an action to douse the fire, the poisoned target takes 5 (1d10) fire damage at the start of each of its turns. On a successful save, it takes half damage and doesn't ignite. If the damage reduces the creature to 0 hit points, the creature is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
Notes: Damage: Poison, Damage: Fire, Damage: Fire, Poisoned, Paralyzed, Damage, Debuff, Consumable
Comments