Potion, rare

These poisonous seeds can only be harvested from rare locations in deep, unexplored jungles. A creature subjected to this sour (ingested/injury) poison must make a DC 15 Constitution saving throw. On a failed save, it takes 24 (7d6) poison damage and it is poisoned for 1 minute. While it is poisoned in this way, if it can be charmed, it must spend all of its movement on each of its turns moving toward bright sunlight. On a successful save, the creature takes half as much damage and isn't poisoned. If it dies in sunlight while it is poisoned, a bright red fruit sprouts from the corpse on a green stalk. A creature that consumes the fruit regains 4d4 + 4 hit points.

Ingested. A creature must swallow an entire dose of ingested poison to suffer its effects, which may be delayed by digestion time. The dose can be delivered in food or a liquid. The DM may decide that a partial dose has a reduced effect, such as advantage on the saving throw or dealing only half damage on a failed save.

Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

Notes: Damage: Poison, Bonus: Hit Points, Poisoned, Damage, Debuff, Deception, Consumable

Item Tags: Damage Debuff Deception Consumable

BenevolentEvil

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