Potion, very rare

A creature subjected to this alchemical (contact/inhaled) poison must make a DC 18 Constitution saving throw. On a failed save, it takes 33 (6d10) poison damage and it is poisoned for 1 minute. While poisoned in this way, it is also paralyzed. Once it stops being poisoned, it has disadvantage on Dexterity checks for 1 hour. On a successful save, it takes half as much damage and isn't poisoned. While poisoned, the creature repeats the saving throw at the end of each of its turns, ending the effect on a success.

Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.

Inhaled. These poisons are powders or gasses that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward, unless stated otherwise. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other body parts.

Notes: Damage: Poison, Poisoned, Paralyzed, Damage, Debuff, Deception, Consumable

Item Tags: Damage Debuff Deception Consumable

BenevolentEvil

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