Potion, legendary

This poisonous herb grows only in the deepest, darkest places of the Lower Planes, such as the realms of Archdevils and Demon Lords. 1d4 hours after a creature is subjected to this (injury) poison, it must make a DC 20 Constitution saving throw. On a failed save, it takes 52 (8d12) poison damage and is poisoned until the end of its next turn. While poisoned in this way, overwhelming pain causes it to be stunned and knocked prone. On a successful save, it takes half damage and isn't poisoned. A creature slain by this poison can't be brought back to life except by a 9th-level spell.

Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

Notes: Damage: Poison, Poisoned, Stunned, Prone, Damage, Debuff, Consumable

Item Tags: Damage Debuff Consumable

BenevolentEvil

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