Potion, legendary

This poisonous dust is created by alchemically combining rare materials from each of the Outer Planes, Inner Planes, and Elemental Planes, following an ancient cosmic formula for brewing pure corruption to all things. A creature subjected to this cosmic (injury) poison must make a DC 21 Constitution saving throw. On a failed save, it takes 55 (10d10) poison damage, it gains one level of exhaustion, and it is poisoned for 1 minute. On a successful save, it takes half as much damage and suffers no other effects. This poison ignores immunity and resistance to poison damage as well as immunity to the poisoned condition.

Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.

Notes: Damage: Poison, Poisoned, Exhaustion, Damage, Debuff, Consumable

Item Tags: Damage Debuff Consumable

BenevolentEvil

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