Armor (splint), artifact

This armor was made by request to Mar of Aldinbrel by the Totem Barbarian Leoven for his beast companion Bandit the black bear. This armor functions off the stats for Splint armor with several bonuses. AC 17, STR requirement 15.

This armor is tailored to fit Bandit’s dimensions at the time of its creation. The armor consists of a onesie made from a cotton and canvas blend that has heavily padded sections across the shoulders, joints, and back. Overlapping sections of armor are then strapped to the back, chest, stomach, and legs. The helmet provides protection to Bandits face and head but not Bandit’s lower jaw and neck. 

Ursine Charge - While wearing this armor Bandit gains the Charger feat. When Bandit uses his action to Dash, he can use a bonus action to make one melee weapon attack or to shove a creature. If Bandit moves at least 10 feet in a straight line immediately before taking this bonus action, Bandit either gains a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or pushes the target up to 10 feet away from Bandit.

Prickly Edges - The fringes of each plate that makes up this armor are covered in small spikes. Any melee attack that Bandit makes gains an additional 1d4 piercing damage. Also, any creature that hits Bandit with a melee attack receives 1d4 piercing damage.

Passenger Princess - The armor comes with a permanently attached double seated saddle. While two medium creatures are occupying the saddle Bandit’s Dexterity Saving Throws are at disadvantage.

Glamping - This armor comes with a roll out tarp that can comfortably fit two medium creatures beneath it. Bandit does not need to be wearing this armor for the tarp to be used.

Junk in the Trunk - This armor is comfortable for Bandit to wear but does impose some restrictions. The armor weighs 80 pounds and should be removed before Bandit takes a Long Rest. Bandit will receive one point of Exhaustion as a result of failing a DC 13 Constitution Saving Throw at the end of a Long Rest. The armor takes 20 minutes to don and 10 minutes to doff. While not being worn, this armor fits inside a complimentary Handy Haversack provided the Haversack is empty.

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

Notes: Str. 15 Required, Stealth Disadvantage

ROFLonfire

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