An eye that gives the wearer the ability to see, what can't be seen.
As it is, with a lot of things in life, this eye comes with a price. Anyone that wants to attune to this item needs to cut out their own eye and then insert the crystal eye.
The wearer of the eye gains the following benefits:
+3 perception
+4 insight
60 ft. darkvision
In addition, the eye has 6 charges it can use to cast either Scrying (3 charges) or True Seeing (2 charges). The charges resets at dawn, however if the wearer uses up all charges, they need to roll a d20, if they roll a 1, the eye shatters and deal 5d10 thunderdamage to the wearer.
Notes: Bonus: Ability Checks, Bonus: Ability Checks, Sense: Darkvision, Anyone, Control, Eyewear
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