You can wear this short jacket over clothing or light armor, and it provides a +1 bonus to your AC.
Sneak Magic: this jacket holds 3 charges and regains 3 expended charges each day at dusk. You can expend a charge as a bonus action to turn invisible until the start of your next turn or until you make an attack roll or force a creature to make a saving throw.
In addition you ignore components when you cast a cantrip while wearing this jacket, and whenever you hit a creature with a cantrip you can add 2d6 to the cantrips damage if you have advantage to the attack roll or if an enemy of your target that isn't incapacitated is within 5ft of it, and you don't have disadvantage on the attack roll. You can only deal this damage once during your turn.
Notes: Bonus: Armor Class, Damage: Force, Expertise: Investigation, Invisible, Arcane Apprentice (Rouge only): after a long rest, you can prepare one 1st level spell and two cantrips from the wizard spell list (DC 13). You can cast the 1st level spell once without expending a spell slot , and you can do so again either by expending spell slots or this item's charges. Spy training (wizard only). as long as you are attuned to this item you gain proficiency in one skill of your choice, and your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency. , Warding, Outerwear
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