Forged in the midst of an ancient conflict between celestial and fiendish forces, Zeniot is a legendary longsword imbued with the essence of the ethereal host. It is said to have been created by a powerful celestial smith using the essence of fallen warriors from both sides of the conflict, binding their spirits within the blade to serve as eternal guardians.
To Hit: You gain a +5 bonus to attack rolls made with this longsword. (plus proficency bonus if proficent)
Damage: When you hit with an attack using Zeniot, it deals 5d10 slashing damage.
Specials:
-Guardian Ward: Once per long rest, the wielder can summon a protective ward around themselves and nearby allies. The ward grants resistance to non-magical bludgeoning, piercing, and slashing damage to all creatures within a 10-foot radius for up to 1 minute.
-Echoing Guardian: Once per long rest, the wielder can summon an ethereal spectral guardian to aid them in battle for up to 1 minute. The guardian has the appearance of a ghostly warrior and can make melee attacks with a spectral sword. The guardian's attacks deal 1d10 force damage on a hit and have a +3 bonus to hit. The guardian disappears after 1 minute or when reduced to 0 hit points.
-Arcane Volley: Once per long rest, the wielder can summon a barrage of spectral archers to rain down arrows on their enemies. The archers appear in a location of the wielder's choice within 60 feet and immediately fire a volley of arrows at a designated target. Each archer fires a single arrow before disappearing. The arrows deal 1d8 piercing damage each on a hit. The number of archers summoned is equal to twice the wielder's Charisma modifier (minimum of 1).
-Soul Bond:
Once per day, when the wielder is reduced to 0 hit points, Zeniot can absorb the wielder's soul, preventing death. The wielder remains conscious with 1 hit point and gains temporary hit points equal to their Paladin level. This feature can only be used once per long rest.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Versatile, Sap