Weapon (flail), legendary (requires attunement by a Cleric or Paladin)

The rounded head of this flail is perforated with tiny holes, arranged in symbols and patterns. The flail counts as a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 radiant damage.

As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can't be used again until the next dawn

As a weapon from the horde of the Ancient Silver Dragon Argynvost, this weapon is infused with his magic.  It gains the following properties:

Slumbering. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.

Stirring. The Stirring focus has the Slumbering property.  When a creature you can see within 30 feet of you makes a saving throw, you can use your reaction to give that creature advantage on the saving throw.

Wakened. The Wakened focus has the Slumbering and Stirring properties, and while you are holding a Wakened focus, you can use it to cast Fizban's Platinum Shield and Legend Lore.

Ascendant. The Ascendant focus has the Slumbering, Stirring, and Wakened properties. In addition, when you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.

 

Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Cleric or Paladin, Sap

GellanPrimewater

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