Wondrous Item, legendary
You have become one of the 14 Archangels that govern Celestia. You gain the following Benefits.
- Celestial Boons - Your Charisma increases by 4 and your Constitution increases by 4.
- Angelic Body - You grow Angelic Wings and gain a flying speed of 60 ft. In addition you may freely travel between your present location and the Upper Planes by concentrating for 1 minute in Combat or 1 round out of Combat.
- Light of Hope - You may activate your Halo as a Bonus Action. Allied Creatures within 60 ft. of you are immune to fear and creatures under the Frightened condition who enter this space have it removed. You may also grant any allied creature Temporary HP equal to your Charisma Score as a bonus Action. Any Hostile Undead that enter this influence ignite and take 1d12 Radiant Damage at the beginning of their turn.
- Archangel's Wrath - You may, as a free action, wreathe your weapons in Holy Light for one minute per day. This converts any damage you would do to Holy Damage. Holy damage ignores resistances and immunities.
- Call the Host - You may call forth the angels of your Angelic Host to aid you and your allies. You may use this feature a number of times per day equal to your Charisma Bonus.
- Shields Host - You summon forth your Angelic Knights as a reaction when you or an ally are attacked. The target gains +5 to its Ac until the start of its next turn and if the attack lands on the creature then the attacker takes 5d8 points of piercing damage as they are counterattacked.
- Arrows of Heaven - As a bonus action you can command your Host to launch a volley of Arrows. You may choose a single target or an area 20 ft. wide. The target(s) must make a Dexterity saving throw or suffer 3d10 Holy Damage. Holy damage is not affected by any resistance.
- Commander's Strike - You may call upon your Host Commander and have them clash with an enemy in our visual range. As a Legendary Action (At the End of Another Creature's Turn) you may command your Host Commander to make an attack roll using your weapon's attack bonus + Charisma. If the attack lands the target takes 4d12 Holy Damage.
- Celestial Binding - You have become bound to Mount Celestia. Should you be killed you will be pulled back to the Peak of the Mountain and reborn in 1d4 days. All equipment and items you were holding or carrying fall to the ground in your space. If a resurrection spell is cast upon your Celestial essence within 1 minute of your death, you instead return to life in the space in which you were killed.
- Celestial Essence - Any Ability that targets Celestial's specifically may target you as.
- Lawful Bindings - As an Angel of Celestia, you are bound to Law and Order. If you knowingly disobey the laws within a land you are in, you suffer penalties at your DM's Discretion.
- Archangel's Charge - You must lead your Angelic Host into battle against Abyssal rifts and Defend the Material Plane from Demonic Invasion. If you are called, you must answer.
Notes: Bonus: Charisma Score, Bonus: Constitution Score, Bonus: Speed (Flying), Bonus: Ability Score Maximum, Bonus: Ability Score Maximum
Previous Versions
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7/15/2023 1:41:14 AM
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11
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1.0
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Coming Soon
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