Armor (shield), uncommon (requires attunement)
When a creature misses you with a melee weapon attack while you are holding this shield, you can use your reaction to cause the shield to emanate a sense of dread. The attacker must succeed on a DC 13 Wisdom saving throw or become frightened of you until the end of its next turn.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Combat, Warding
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