Weapon (greataxe), legendary (requires attunement)

The axe of Judgement was reforged and given to Darr by Girliorth to pass judgment on the world. Originally a Draconic Empire executioners axe, it is unwieldy for those under 6', however, can do massive damage if opened with a big swing.

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

Thundering Blow: the axe deals an extra 3d6 thunder damage.

Brutal Charge: If swung after charging at least 30 feet it deals an extra d12 damage, this changes to an extra 2d12 if the charge ended in at least a 20 feet jump.

Judgment of the truth: The axe has a permanent zone of truth active around it, (DC 16)

Sentiance: The axe itself seems to have developed a soul, believed from the incident with Lilsea. This soul communicates with the wielder through feeling, making it harder to strike down innocence, and drawing its wielder to Lilsea's location. The DM may give a disadvantage to an attack against an innocent person.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Thunder, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

Steerpike1988

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