Wondrous Item, artifact

Glim Dipper breathes deep, looking within for guidance, Glim can become Large or Huge for 2 hours. You can use this "Enlarge Self" for up to 2 hours, all at once or in several shorter bursts, each one using a minimum of 1 minute from the duration.

Large. For that duration, your Strength becomes 25, if it isn’t already higher, and your hit point maximum is increased by x1.5 (your current hit points are increased by x1.5 when you Enlarge). In addition, the reach of your melee attacks increases by 5 feet.

Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example, an enlarged longsword would deal 2d8 slashing damage (instead of 1d8), or 2d10 slashing damage (instead of 1d10) when used with two hands.

When the effect ends, any hit points you have above your hit point maximum become temporary hit points.

Huge. For that duration, your Strength becomes 29, if it isn’t already higher, and your hit point maximum is doubled (your current hit points are doubled when you Enlarge). In addition, the reach of your melee attacks increases by 10 feet.

Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example, an enlarged longsword would deal 3d8 slashing damage (instead of 1d8), or 3d10 slashing damage (instead of 1d10) when used with two hands.

When the effect ends, any hit points you have above your hit point maximum become temporary hit points.

Demiurgic Colossus

The primordial power of your rage intensifies. When you rage, your reach increases by 10 feet, your size can increase to Large or Huge (your choice), and you can use your Mighty Impel to move creatures that are Large or smaller.

In addition, the extra damage dealt by your Elemental Cleaver feature increases to 2d6.

Mighty Impel

Your connection to giant strength allows you to hurl both allies and enemies on the battlefield. As a bonus action while raging, you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of yourself. An unwilling creature must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) to avoid the effect.

If, at the end of this movement, the thrown creature isn’t on a surface or liquid that can support it, the creature falls, taking damage as normal and landing prone.

Elemental Cleaver

Your bond with the elemental might of giants grows, and you learn to infuse weapons with primordial energy.

When you enter your rage, you can choose one weapon that you are holding and infuse it with one of the following damage types: acid, cold, fire, thunder, or lightning. While you wield the infused weapon during your rage, the weapon’s damage type changes to the chosen type, it deals an extra 1d6 damage of the chosen type when it hits, and it gains the thrown property, with a normal range of 20 feet and a long range of 60 feet. If you throw the weapon, it reappears in your hand the instant after it hits or misses a target. The infused weapon’s benefits are suppressed while a creature other than you wields it.

While raging and holding the infused weapon, you can use a bonus action to change the infused weapon’s current damage type to another one from the damage type options above.

 -Glim Dipper Chosen Of Freya.

Notes: Advantage: Athletics, Advantage: Strength Ability Checks, Bonus: Strength Score, Immunity: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, Exhaustion, Buff, Shapechanging

Item Tags: Buff Shapechanging

LaithBellowsly

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