Wondrous Item, legendary (requires attunement by a creature)

A resplendent golden helmet, unblemished and smooth, with no discernible openings, yet somehow permits sight. 


This helmet grants Truesight up to 30ft, but you can't see beyond that range. Also, once per 1d4 days, the helmet can project an Astral Beacon upon saying a command word. The beacon marks the current spot and maintains a stable connection for the 1d4 days. At any point during those days, you can use an action to activate the beacon, teleporting to it at the end of your next turn, as long as you're on the same plane. The beacon disappears after you teleport or after the 1d4 days, whichever comes first.

2 Set Bonus: Astral Navigation. Upon equipping two items from this set, you get proficiency in Arcana and advantage on checks related to the Astral Plane, Far Realm, Wildspace, or any celestial bodies. Moreover, once per day, you can peer into the astral currents to discern the 'right path'. You cast Divination without needing the material components, resetting at dawn.

3 Set Bonus: Starjammer's Command. You tap into the Astral Voyager's authority upon equipping all three items. Once per day, you can summon a spectral Spelljammer unicorn, roughly a large horse's size. You can ride the unicorn and control it using a unicorn's stats in combat.

As an action, you can command the unicorn to open up a rift to an extradimensional space within the Ethereal Plane, big enough to accommodate 6 Medium or smaller creatures. Inside this space, the creatures sit in a row above the unicorn, able to observe the Material Plane but not interact with it. If a creature wishes to leave the space, it can do so as an action, transcending into the Material Plane. The spectral Spelljammer unicorn and the extradimensional space last an hour or until you dismiss it as a bonus action. This ability resets at dawn.

Notes: creature

UnchartedFire

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