Wondrous Item, very rare (requires attunement by a Bard)

This magical amulet is carved from the bone of an elf. On it are written the lyrics of the Banshee's Song. As a bonus action you can sing the Banshee's Song to activate the amulet.

Banshee's Song

"Lovers of the dark, step into the light
We know you're brave, you've come to see us dream
Many times before, now we open up a door
To a world so flaming bright, a world you've never seen
Can you hear the Banshee scream?
Can you hear the Banshee scream?
Can you hear the Banshee scream?

You know that silence is not our middle name
Can you recognize the game?
Step into the gate
And grasp the hand of fate
It's a time machine, it's a devil's dream
And yet it's in your grasp
Legends of the past
Can you hear the Banshee scream?

Banshee howling in the city means a knight has died
For what reason, for what glory?
Who knows for what pride?
Country king or criminal?
War or vengeance, what the Hell
Death is all the same
If he died in shame or honor
Who on Earth can tell?

Lovers of the dark, step into the night
We know you're brave, you’ve come to see us dream
Many times before, now we open up the door
To a world so flaming bright, a world you’ve never seen
Can you hear the Banshee scream?
Can you hear the Banshee scream?
Can you hear the Banshee scream?

Lovers of the dark, step into the light
Can you hear the Banshee?
Can you hear the Banshee scream?"

Once the song is sung, the wearer transforms into a Banshee for 10 minutes. The wearer keeps all of their stats and buffs and receive the following effects.

You are an undead creature.

Speed 0 ft., fly 40 ft. (hover)

Damage Resistances: Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

Damage Immunities: Cold, Necrotic, Poison

Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Senses: Darkvision 60 ft., Passive Perception 10

Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.

Incorporeal Movement. The banshee can move through other creatures and objects as if they were difficult terrain. They takes (1d10) force damage if she ends her turn inside an object.

Actions

Corrupting Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit:  (3d6 + 2) necrotic damage.

Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC (10+Charisma Modifier) Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours.

Wail (1/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC (10+Charisma Modifier) Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes (3d6) psychic damage.

At the end of the 10 minutes you must make a DC 16 Wis saving throw. If you fail, you remain a banshee until the next dawn. During that time you lose all reason and attack all creatures in sight.

 

 

 

 

Notes: Bard

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