Description: The Arcane Capture Sphere is a small, smooth, and translucent sphere made of a mysterious crystal. It is about the size of a fist and feels cool to the touch. When a creature is captured within the sphere, an ethereal glow in a color matching the creature's aura surrounds the sphere. The captured creature remains in a state of stasis until released.
Features:
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Capture: As an action, the wielder can attempt to capture a creature of Small or Medium size within 30 feet of them. The target must make a DC 15 Wisdom saving throw to resist the capture. On a failed save, the creature is drawn into the Arcane Capture Sphere. Legendary creatures and creatures with significant magical resistance have advantage on the saving throw.
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Capacity: The Arcane Capture Sphere can hold up to three creatures at a time. If a fourth creature is captured, the first one captured is automatically released.
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Release: As an action, the wielder can release a captured creature back to its original location. The creature appears in the space it occupied when captured. Released creatures retain any damage or effects they had before being captured.
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Recall: The wielder can use a bonus action to summon a creature from the Arcane Capture Sphere back to their side. The creature appears in an unoccupied space within 5 feet of the wielder. The creature's health is restored to what it was when it was captured, but any ongoing effects, such as poison or ongoing spells, are not removed.
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Attunement: The Arcane Capture Sphere requires attunement. Once attuned, it binds to the wielder and cannot be used by anyone else until the attunement is broken.
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Recharge: After capturing a creature, the Arcane Capture Sphere requires a long rest to recharge before it can capture another creature.
Notes: The Arcane Capture Sphere is a versatile tool for capturing and releasing creatures encountered during a D&D campaign. However, it's essential to consider the balance and how it affects encounters. Capturing powerful creatures or monsters too easily may trivialize certain encounters, so use it thoughtfully to enhance the fun and excitement of your games., To attune to the Arcane Capture Sphere, you must spend a short rest focusing on the sphere's magical energies and forming a bond with it. During this time, you come to understand the arcane intricacies of the crystal and unlock its abilities., Healing, Summoning, Control, Banishment
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