You gain a +1 bonus to attack and damage rolls made with this magic weapon. Attacks made with the weapon also deal 1d6 bonus thunder damage that is maximized against constructs, objects, and earth elementals.
When you hit a target with an attack using this weapon, you can speak the hammer's command word. The attack deals 3d10 bonus thunder damage, and the target must succeed on a DC 15 Constitution saving throw or be stunned until the start of your next turn. This thunder damage is maximized against constructs, objects, and earth elementals. Once it has been activated, the hammer can't be used in this way again until the next dawn.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Thunder, Damage: Thunder, Stunned, Damage, Combat, Versatile, Push
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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7/21/2023 7:54:17 PM
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43
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71
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1.0
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Coming Soon
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7/21/2023 7:54:22 PM
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63
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2
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1.0
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Coming Soon
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7/21/2023 7:54:25 PM
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22
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3
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1.0
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Coming Soon
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