Weapon (dagger), very rare (requires attunement by a by a non-spellcaster spending an hour tuning its vibrations until it gives a wind chime-esc sound)

You have a +1 bonus to attack and damage rolls made with this dagger. It has 3 charges per long rest.

  • Attacks made using this dagger instantly nullify and ignore spells such as the Shield or Silvery Barbs spells.
  • When you hit a creature with an attack made using this weapon, you can expend 1 charge and cast Dispel Magic as part of your attack on the target at 3rd level, your ability check modifier for this spell is equal to your current proficiency bonus.
  • When you hit a spellcaster with an attack made using this weapon, they must roll a Constitution saving throw, DC 17. Failing this causes the spellcaster to suffer disadvantage on all of their spell attack rolls, and for all enemies targeted by their spells to gain advantage to their saving throws made against their spells. This lasts until the end of the spellcaster's next turn.

Eversong. Crafted by an infamous mage hunter of a bygone era, this beautiful dagger has an unusual shape that most would deem inefficient at a glance. Shaped akin to a broad tuning fork with two separate blades, the weapon appears almost ceremonial in nature. When the weapon makes contact with magical energies, it rapidly vibrates, attuning to the magical energies and separating them in order to bypass them entirely. Dispelling the magic it makes contact with, while devastating any magic-wielder injured with the weapon in such a way. They will find their magical abilities briefly failing to activate properly, as well as suffer a state of dizziness and nausea. 

Due to the beautiful, melodic song that erupts from the weapon when it makes contact with magic, or magic wielders, it gained its name as the "Weave Song". Beautiful, but incredibly specialized and deadly.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, by a non-spellcaster spending an hour tuning its vibrations until it gives a wind chime-esc sound, Damage, Control, Debuff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Control Debuff Combat

EMBlevins

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