Wondrous Item, rare (requires attunement by a Putting on the Scarf)

Agdon claims this 15 ft. Scarf was forged from Lightning and, as time went on, his identity became intertwined with the scarf itself. 

A creature attuned to the scarf gains the following benefits:

  • Increase your movement speed by 10 feet
  • You can cast Haste spell on yourself once a day. While this condition is active, any creature that comes within 5 ft. of the Scarf takes 1 Lightning Damage.

A creature can grab the Scarf as an action, requiring a successful dc 17 Strength Check (Athletics). If successful, the attuned creature speed is halved and cannot move more than 15ft. away from whomever has grabbed it.

Sentience. The Scarf is a sentient Chaotic Evil garment with an Intelligence of 12, Wisdom of 14, and Charisma of 18. Whenever something worth stealing peak's the Scarf's interest, Agdon's voice resounds in the attuned creature's mind, demanding it steals it in the next 5 minutes or else. If the character does not comply, the Scarf begins to tighten itself to the wearer's neck and begins suffocating it until it complies with it's request. IIf the attuned creature becomes unconscious, the Scarf loosens itself from the neck, the creature takes 10 minutes to regain consciousness and gains 2 levels of exhaustion.

Curse. This item is cursed. Attuning to it curses you. The Scarf cannot be removed from the attuned creature, unless subjected by a Remove Curse Spell or similar magic. When this happens, the scarf must be removed within 1 minute or be cursed again.

Notes: Bonus: Speed (Walking), Putting on the Scarf

Sir_Charles_of_Dorkton

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