Weapon (longsword), legendary (requires attunement by a Paladin)

You gain a +2 bonus to attack and damage rolls made with this magic weapon. With a successful hit you add 1d8 in radiant damage and 1d8 fire damage to undead.

This magic weapon has 1 charge that recharges every dawn. This charge can be expended as a bonus action to cast Flame Strike.

While you hold the drawn sword, it creates an aura in a 15-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Fire, Advantage: Saving Throws, Damage: Radiant, Paladin, Damage, Combat, Warding, Versatile, Sap

Item Tags: Damage Combat Warding

JaronBloodflame

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