Wondrous Item, legendary (requires attunement by a Twilight cleric chosen by Bella)

Even in realms plagued by conflict and turmoil, battlefields covered with bodies and empires riddled with deceit, some still stand resolute in their pursuit for peace. Though some might seek for incredible combat strength, raw physical power or mastery of the arcane, one cleric wishes for nothing but to watch the world become a better place. Although it may be preferable to live in a world of peace, within the realms, such a world is near impossible to obtain. This amulet was forged in the garden of a goddess, infused with the spirit of one such cleric to try and rebuild the realms into a more peaceful place. While attuned to the amulet, you gain expertise in persuasion and insight. This amulet counts as a +4 Amulet of the Devout

Devout Faith - Your devotion to helping others wherever possible has won the favour of your goddess, increasing the odds of your prayers being heard. Whenever you would use your divine intervention, you may expend a charge of channel divinity to make it automatically succeed.

Soul Sanctuary - Time spent saving souls and spent in Bella's garden has allowed you to tap into the raw power of your own spirit and soul. Enabling you to infuse your very being into your clerical abilities, and allowing your goddess to further heighten them with her own powers. Whenever you heal a creature to maximum hit points you gain one Sanctuary Charge, and may have a maximum amount of sanctuary charges equal to your wisdom modifier. Additionally your Twilight Shroud abilities gain the following benefits.

- When you use your Twilight Sanctuary you may expend additional channel divinity charges to empower it. For each charge expended, your sanctuary gives an additional amount of temporary hit points equal to your cleric level.
- Whenever you cast a healing spell that targets only one creature, you may expend a Sanctuary Charge to target an additional creature of your choice.
- Your Twilight Sanctuary now lasts eight hours, but ends early if you or any creature who you have extended these benefits to starts combat.
- Creatures of your choice within your twilight sanctuary gain a bonus to charisma and wisdom checks equal to your wisdom modifier when not in combat.
- When trying to diffuse a situation or seeking a peaceful outcome, you may double your bonus to charisma checks.
- When trying to end or avoid combat, you cannot have your mind, thoughts and emotions read, controlled or changed unless you chose to.

- Whenever you grant a creature temporary hit points, you may expend 1 Sanctuary Charge to end a condition on them.
- Whenever you would cast a healing spell, you may expend any amount of Sanctuary Charges. For each charge expended, you may give one creature within your shroud aura the effects of the sanctuary spell.

Twilight Spirit - When casting the spell Planar Ally, you may choose to summon forth a special incorporeal celestial being from Bella's garden. The spirit takes on the form of a large elongated dragon without wings, always trying it's best to find dim light to reside within. Unless the dragon is within dim light or in your twilight shroud aura, you cannot benefit from it's abilities. While the dragon is within your twilight shroud aura, it will typically coil itself around you, protecting you from harm and granting you aid in in the following ways.

- You and creatures within your twilight shroud gain immunity to necrotic damage.
- Whenever you would take damage, be healed or be put under an effect, you may have the same damage, healing or effect be applied to another creature of your choice within your twilight shroud.
- Whenever you would cast a healing spell, you may chose to cast it through the spirit instead. The range of the spell changes into a 120 ft cone, affecting all creatures of your choice within that area. (Recharge 5-6)

Notes: Twilight cleric chosen by Bella

Aelin1890

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