The Archon Blade grants +2 to attack and damage rolls with the weapon.
Dark Blessing. While holding the sword, you can use an action to give yourself 1d8 + 6 temporary hit points. This property can't be used again until the next dusk.
Disheartening Strike. When you hit a creature with an attack using this weapon, you can fill the target with unsettling dread: the target has disadvantage on the next saving throw it makes before the end of your next turn. The creature ignores this effect if it's immune to the frightened condition. Once you use this property, you can't do so again until the next dusk.
You can use a bonus action to speak this magic sword's command word, causing brilliant light to erupt from the blade. This light sheds bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is lit, it deals an extra 2d6 radiant damage to any target it hits. The light lasts until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
As an action, the blade can implode in a blaze of light, all adjacent creatures are blinded until the end of their next turn, the action has no effect if the creature does not rely on sight to see or if the creature was facing opposite of the blade. This effect can't be used again until the next Dawn.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Radiant, Replace Damage Type: Radiant, Bonus: Magic, Blinded, Any, Damage, Combat, Heavy, Two-Handed, Graze
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