Wondrous Item, very rare (requires attunement by a spellcaster)

Charge. Spend a spell slot to imbue the fuse with one spell slot of equal value during a long rest. This will cause the charm to glow with a faint blue light. If a spell slot of level 5 or higher is used, the fuse will hold the charge but burst on use. The fuse is damaged beyond repair if it bursts.

Discharge. As a bonus action, hold the charm in a fist, and speak the command word (set upon charging) to restore a spell slot of the same value as the one stored in the fuse. If the fuse bursts, it causes 1d4 force damage per slot level above 4th, pushes the user back 5 ft. and knocks them prone. Each time a fuse is discharged, roll a d20. On a result of 1 on the die, the fuse becomes inert.

Notes: spellcaster

jwr1215

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