Wondrous Item, rare
While equipped to a wielded weapon, gain advantage on saving throws to avoid being Charmed, and advantage on Perception or Investigation checks to locate an area or building while within a city or town.
Once per long rest, as an action you may cast Create Food and Water, with the addition that when consumed as a meal over half an hour, those who take part gain 2d10 temporary hit points until the end of their next long rest.
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