Arcane Metal Wand made by Egan Baker. It is the first magic wand able to be wielded by those with no arcane knowledge. If more than one could be created it would change the balance of power in Wildemount and the nature of warfare.
The wand has 6 charges (2 of which are already used). A creature wielding the wand can use their bonus action to prepare a charge and their action to expend a charge. These do not have to be done on the same turn; however the wand because obviously unstable and appears dangerous to the wielder while a charge is prepared.
When a charge is used a loud crack of thunder comes from the wand and the wielder makes a ranged attack with a bonus to hit of +20 (no other modifiers are applied). On hit the wand does 10d4 + 10 fire damage. The wand has a range of 30 feet but the to hit bonus decreases by 1 for every foot away from the target beyond 10 feet.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: 2 charges have been used and only 4 remain., Range, Ammunition (Firearms), Reload, Sap