Weapon (pike), common

Heavy: Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.

Reach: This weapon adds 10 feet to your reach when you attack with it from it's chain, as well as when determining your reach for opportunity attacks with it.

Two-Handed: This weapon requires two hands when you attack with it.

Versatile: You can switch between swinging the anchor by it's shank or swinging it by the chain. While wielding the anchor by the chain it gains the Reach property and deals 1d10 piercing or bludgeoning damage (your choice), if the attack hits a creature that is Large or smaller, you pull the creature up to 10 feet closer to you. While gripping it by it's shank it loses the Reach property and can no longer pull creatures towards you, but deals 1d12 piercing or bludgeoning damage (your choice). Both methods of attacking requires two hands.

Special: You have disadvantage when you use the anchor to attack a target within 5 feet of you when wielding the weapon it by its chain.

 

Proficiency with a Pike allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Weapon Property: Versatile, Proficiency: Pike, Replace Damage Type: Piercing, Weapon Property: Reach, Special, Heavy, Reach, Two-Handed, Push

Previous Versions

Name Date Modified Views Adds Version Actions
7/27/2023 1:47:21 AM
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7/27/2023 2:21:39 AM
11
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7/29/2023 1:31:29 PM
13
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Peggin

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