You have a +1 bonus to attack and damage rolls made with this magic weapon.
A beautifully crafted curved blade embedded with small flecks of gemstone, affixed to a gem encrusted golden hilt.
By using a bonus action, you cause the blade and its gems to give off a faint glow, creating dim light in a 5 foot area around you. This effect lasts for one minute or until you strike a creature with a melee attack using the blade. The first time you strike a creature while the effect is active, the shimmering light from the sword is transferred over to them, causing them to be outlined with a faint, sparkling glow. Until the start of your next turn, any attack roll against an affected creature has advantage if the attacker can see it, and the affected creature can't benefit from being invisible.
This effect has 2 charges, and regains both charges after completing a long rest.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Nick
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